Godzilla Monster Of Monsters Game Genie Cheats

Godzilla Creepypasta is a game for non-commercial use only and is not affiliated with, authorized, or endorsed by Toho Co. Which is the owner of all copyrights and trademarks in its respective characters, and all of its rights are expressly reserved. For Godzilla: Monster of Monsters! On the NES, GameFAQs has 25 cheat codes and secrets. Metal Sonic Rebooted is a fun online Sonic game that you can play here on Games HAHA. If you enjoyed this game and want to play similar fun games then make sure to play Metal Slug, Metal Slug 4 or Metal Sonic Overdrive or just go to the Sonic games page. Metal Sonic Rebooted has been played multiple times and is another one of the many Sonic.

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Get the latest Godzilla: Destroy All Monsters cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, walkthroughs, and more for GameCube (GameCube). CheatCodes.com has all you need to win every game you play!

Use the above links or scroll down see all to the GameCube cheats we have available for Godzilla: Destroy All Monsters.

Godzilla Monster Of Monsters Online

Mechagodzilla Battle (Final Level-without Using Mechagodzilla)

If you want more space when you are on Mechagodzillayou must destroy the barriers so you are notconfined to that one little depressing area. thiswill help you win big time because without it youwill lose because of the little amount of spaceand Mechagodzillas strength.

Monsters' Extra Abilities

Some monsters have extra abilities that they can use with the L and/or R buttons that uses enery. Megalon can dig by pressing L+R, you can also grab an enemy by pressing A+B under them: digging slowly drains energy. Gigan can teleport behind an enemy by pressing L+R, this takes about a quarter of his energy, and when he is in rage he will come out of the teleport spinning his power blades. King Ghidorah, Rodan, Mecha-Ghidorah, and Mechagodzilla can fly by pressing and holding R; with the exception of Rodan (who can fly for an unlimited amount of time) this slowly drains energy.

Play As Iris

Complete adventure mode using Godzilla90s. Thendefeat it using Godzilla2000.

Another To Unlock Orga

OK, this is a longer, but easier way to get Orga.First, you need to get all the characters withoutusing the cheat codes. Then, after you've donethat, play as Godzilla 2000 in adventure on anydifficulty setting and complete it successfullyto unlock Orga. [Note: In the middle of adventuremode, you fight Orga too. He isn't really thathard, if you look out for his grabs. Be sure toget a good look at him too!]

Play As King Ghidorah

Really easy: Just play as Megalon in adventuremode and beat it! Note: Press R and L togetherand ya dig down. just go under the enemy andpress A. Repeat process while opponent is gettingup. [ I'd use grab X if I were you. Does NOT workon Mechagodzilla.]

Mothership Level

Successfully complete adventure mode with Mecha Godzilla to unlock the Mothershiplevel.

Gallery Photos

Play through the game on hard difficulty setting. While fighting, variousbuildings that you destroy will have special Atari power-ups inside. Collectthese to unlock a gallery picture.

Godzilla Monster Of Monsters Nes

Play As Rodan

Successfully complete adventure mode on any difficulty setting with Gigan tounlock Rodan.

Play As Orga

Successfully complete adventure mode on the hardest difficulty setting to unlockOrga.

Play As Mecha-King Ghidorah

Successfully complete adventure mode on any difficulty setting with King Ghidorahto unlock Mecha-King Ghidorah.

Play As Mecha Godzilla

Successfully complete adventure mode on any difficulty setting with Mecha KingGhidora to unlock Mecha Godzilla.

Play As Mecha Ghidorah

Monster

Successfully complete adventure mode on any difficulty setting with King Ghidorahto unlock Mecha Ghidorah.

Play As Godzilla 2000

Successfully complete adventure mode on any difficulty setting with Godzilla 90'sto unlock Godzilla 2000.

Godzilla Monster Of Monsters Game Genie Codes

Play As Gigan

Successfully complete adventure mode on any difficulty setting with Angilas tounlock Gigan.

Play As Destroyah

Successfully complete adventure mode on any difficulty setting with Godzilla 2000to unlock Destroyah.

Hedorah

A blob-like monster called Hedorah randomlyappears to poison the monsters in battle, slowydecreasing health. To put it in every battle,turn on the cheat screen by pressing and holdingL,B, then R, and releasing them B,R, then L.Then, put in the code 913963 to put the monsterin every match.

Orga

There is one monster, Orga, who cannot beunlocked using the 'unlock all monsters' cheat.To unlock this powerful monster, open the cheatscreen by pressing and holding L,B,then R andreleasing them B,R,then L. Put in the code202412 to unlock the monster.

Buildings Cannot Be Destroyed

Godzilla monster of monsters nes

756287

Slow Restoration Of Health

443253

Deal 4X Damage

413403

No Mothra Power-Ups

562142

Turn Military On/Off

650867

All Monsters Invisible

Infinite Energy

097401

Armies Do 4X Damage

760611

Godzilla Monster Of Monsters Game Genie Cheats Age Of Empires 2

Technicolor Mode

No Freeze Tanks

119702

Micro Monsters

To unlock all cities, use this code: 480148.

Cheat Mode

At the main menu, highlight 'Versus' mode, then hold L + B + R (in that order),then release B, R, L (in that order) to display the cheat entry screen. Enter oneof the following codes to activate the corresponding cheat function:

Special Moves

Moves that are special to some monsters can be executed by pressing R + L or A +Y. For example, Gigan teleports and Megalon digs underground. Note: Whileunderground with Megalon you have to continue holding these buttons to movearound. Target yourself under your opponent and execute a grab. You will emergefrom the ground with the opponent in your hands. If you miss, you will bestanding open to attack because you are exhausted from digging.

Godzilla Monster Of Monsters Emulator

Taunt

We have no unlockables for Godzilla: Destroy All Monsters yet. If you have any unlockables please submit them.

We have no easter eggs for Godzilla: Destroy All Monsters yet. If you have any unlockables please submit them.

Godzilla Monsters Of Monster Game

We have no glitches for Godzilla: Destroy All Monsters yet. If you have any unlockables please submit them.

We have no guides or FAQs for Godzilla: Destroy All Monsters yet. If you have any unlockables please submit them.


Godzilla: Monster of Monsters was the game I had been dreaming of as a child. What young Godzilla fan and budding b-movie enthusiast wouldn't want to play a game where you pound the pavement as Big G, smashing civilization, torching familiar faces of the rogues gallery like King Ghidorah and Gigan, and giving the JSDF a torturous migraine? The thought gave me a nerdgasm.
All that washed away when I beheld the first screen and saw not a single building nor tank nor anything I would have ever imagined in a Godzilla game. Replacing the expected crumbling skyscrapers was a grid built of hexagons, Godzilla and Mothra chilling at one end and two other monsters waiting at the other end, chomping at the bit for a one-on-one beatdown. I had signed up for Rampage-except-not-boring, not Godzilla Tactics.
There's nothing actually tactical about this game. The grid was Compile's way of departing from standard fare platformers with which the NES was lousy. They had dreams, aspirations. They knew this would be a niche title and thought that more was expected of them and that they should give fans what they want and be original. The depressing reality is that had they acquiesced to making a basic platformer, they would have been better off.
Each hexagon is a different level, and each icon inside each hexagon denotes a different level type. By “different level type,” I really mean “different repetitive environments in the background.” Move Godzilla over two mountain hexes and he'll play two dull levels with mountains in the background and maybe the occasional rock formation in his way. There's nothing much to distinguish a mountain from a jungle from an enemy base.
Afraid you'll get lost? Here, I'll draw you a map:
_____________________________________________
That's the map for every level. There are no pitfalls, turns, corners, branches or anything interesting. All that separates one level from the next is the junk in the background and the randomly-placed enemies. Each level is a straightforward romp in which you must punch and kick your way past everything that moves, guiding your large awkward sprite past planes, tanks, giant serpents, phoenixes, and even some mini-boss battles with familiar Toho faces like the warship Gotengo and space monster Dogora.
You'll start off bored to tears and eventually end bored and frustrated. By the time you get to the second planet, you'll be bombarded with the many random enemies and their projectile. With Godzilla's size, there's no way to dodge even half the attacks and your life steadily plummets as a result. Whether or not you survive is dictated by whether or not you're able to get off your breath attack at just the right time to destroy any problem children on the screen.
The grids aren't tiny, either. Traversing one can take ages, and that's loads of tiresome vanilla side scrolling, loads of button mashing, swearing, sighing, and not a whit of building destruction, running people, bad dubbing, or anything else I came to associate with Godzilla as a kid. Except monster-on-monster rumbles.
The only hope remaining is in the boss battles, which you'd hope would be engaging and action-packed. You can imagine me, grabbing that controller, legs shaking with anticipation as I approach that odd-looking squid thing on the grid. The game asks me if I want to fight? I accept and at the end of my dull side scrolling I face:
Gezora
...a monster that never fought Godzilla. True, he's part of Toho, but not a very big name by any stretch. Were this professional wrestling, Gezora would be one of those nameless jobbers you see at the beginning of a show, usually in an untaped match and featuring a name like Mike Randall or Dan Herschell. Gezora's only ally is yet another jobber, a giant robot from The Mysterians called Moguera.
Compile wanted to reward the audience for stomaching the tedium. Last long enough and you'll see 8-bit renditions of your favorite monsters. This was actually the high point of the game, but still not worth the price of admission. Looking back on them now and the way it casts such familiar faces as Hedorah, MechaGodzilla, or Gigan in a retro-gaming light, it's like having two of my favorite childhood memories wrapped into one phenomenon. Sadly, the internet has spoiled the game's one grand achievement, as one could easily Google said game and see all the screenshots necessary. You could save yourself all the heartache of playing this game.
Other than all that, the boss battles are every bit as boring as the rest of the game. There's no strategy except to run in and and mash buttons like this was Rock 'Em Sock 'Em Kaiju. Eventually you'll prevail, Gezora will die, you'll gain a level with more energy to use your breath attack or more life. Repeat the process for Moguera, go to level the next level and fight the same two monsters again with the addition of Varan. Each level resurrects the previous beasties, but adds another one.
Once you've trounced the rubber-suited rejects, it's time to move Godzilla over that far off satellite dish and send him to the next level. Mission complete!
Except you forgot about Mothra.
Interesting thing: if you kill Mothra off at the start of the level and then finish it with Godzilla, you'll advance to the next level. But finish it with Godzilla first and kill Mothra off afterward, you'll get a game over. Nice one, Compile. Very logical.
Mothra will make you want to rip your eyes out and donate them to science. She flies, unlike Godzilla, and can advance through some levels with grace and ease. She can even move more hexagons than he can, and shoot projectile. Whenever she takes a hit, though, she makes an irritating noise and flies to the bottom left side of the screen, with repeatedly hits sending her repeatedly to the corner. Mothra has a tendency to die a lot, especially when put against bosses where she does next to crap for damage. If you don't beat a boss within a non-posted time limit, the match is declared a stalemate and the boss slightly re-energizes, and that's assuming you survive.
It leads up to the question: Why the hell did they bother putting Mothra in this game? She doesn't add anything, certainly not depth or personality or variety. She adds challenge, sure, but for all the wrong reasons. I doubt anyone enrolled in this affair hoping to play as the mythic moth deity, even she is a big name in the Toho kaiju world. They could have easily found another role for her outside of having to play her.
Godzilla: Monster of Monsters gets to walk away with the mediocrity award only because it works well as a fan service. It's stable and playable, but it's not in any way interesting beyond being a fan service. Playing through one planet can take forever, and with the dull gameplay it's not something you would want to play forever. If you're a modern day Godzilla fan, you might only want to consider playing this one with Game Genie, and even then be sure you have a code for the final stage. Bypass all the nonsense and just get a look at all the different monsters. Either that or just Google them. Or better yet, just skip this game and get your hands on an actually good Godzilla game like Destroy All Monsters Melee or Kaijuu Daikessen.
Oh My Godzilla! Reviews
Godzilla (Commodore 64)
Godzilla: Monster of Monsters (NES)
Godzilla 2: War of the Monsters

2.5/5